Ambidexterity: You are equally adept at using either hand. Ignore all penalties for using an off hand. Prereq: Dex 15+ (PH80).
Combat Reflexes: You can make a number of additional attacks of opportunity equal to your Dex mod (PH80).
Dodge: Receive a +1 dodge bonus to AC against attacks from one opponent. Prereq: Dex 13+ (PH81).
Flyby Attack: The creature can attack on the wing (MM11).
Track: You can follow the trails of creatures across most types of terrain with a Wilderness Lore check (PH85).
Ghost Half-Celestial Dragoon Racial Traits:
Special Features:
Winged (Ex): Wingspan is height plus 4'.
Special Qualities:
+4 Saves vs. Poison
Alter Self (Su)
Blindsight (Ex): 20 ft.
Damage Reduction (Su): 5/+1
Immunity: Acid (Ex)
Immunity: Cold (Ex)
Immunity: Disease (Ex)
Immunity: Electricity (Ex)
Low-light Vision (Ex)
Rejuvenation (Su)
See Invisibility (Ex)
Subtype: Incorporeal
Turn resistance (Ex)
Water Breathing (Ex)
Special Atacks:
Charm Person (Su)
Corrupting Gaze (Su)
Corrupting Touch (Su)
Frightful Moan (Su)
Horrific Appearance (Su)
Malevolence (Su)
Manifestation (Su)
Telekinesis (Su)
Spell-like Abilities:
You can cast Know Direction at a caster level of 2; At Will.
You know which way is North (PsiHb83).
You can cast Light at a caster level of 2; At Will.
Object shines like a torch (PH222).
You can cast Suspend Life at a caster level of 6; 1 time(s) per day.
Your life functions slow to imperceptibility (PsiHb101).
Class Features:
Druid (Unearthed Arcana):
Animal Companion: A 1st level character can begin play with an animal companion, by casting the Animal Friendship spell.
Druidic weapons: The character is proficient in: club, dagger, dart, halfspear, longspear, quarterstaff, scimitar, sickle, shortspear and sling.
Fast Movement: If no armor is worn, and no greater than a light load is carried, the character moves faster than normal. The faster speed is determined by size and level.
Favored Enemies (1):
Favored Enemy: Construct (+1):
Nature Sense: The character can identify plants and animals with perfect accuracy. The character can determine the state of water (safe, poisoned or polluted).
Resist Nature`s Lure: The character gains +4 bonus to all saves against the spell-like abilities of Fey.
Secret Language: Druidic: The character knows the secret Druidic language.
Spells: The character is able to cast spells.
Track: The character gains the Track feat for free.
Trackless Step: The character leaves no trail in natural surroundings and she cannot be tracked.
Wisdom Bonus to AC: The character adds is Wisdom modifier to AC, if positive.
Woodland Stride: The character may move through natural thorns, briars, overgrown areas, and similar terrain at normal speed and without suffering damage or other impairment.

Light armor proficiency: The character is proficient in wearing all types of light armor
Medium Rogue weapon proficiencies: Medium sized characters of this class are proficient in: club, heavy crossbow, heavy mace, morningstar, quarterstaff, rapier.
Rogue weapon proficiencies: The character is proficient in: crossbow, (hand or light), dagger, dart, light mace, sap, shortbow, (normal and composite) and short sword.
Sneak Attack +1d6:
Traps: The character can use the Search skill to locate traps when the task has a DC higher than 20.


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Dungeon Master
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