Feats: | Ambidexterity: You are equally adept at using either hand. Ignore all penalties for using an off hand. Prereq: Dex 15+ (PH80). Combat Reflexes: You can make a number of additional attacks of opportunity equal to your Dex mod (PH80). Dodge: Receive a +1 dodge bonus to AC against attacks from one opponent. Prereq: Dex 13+ (PH81). Flyby Attack: The creature can attack on the wing (MM11). Track: You can follow the trails of creatures across most types of terrain with a Wilderness Lore check (PH85).
| Ghost Half-Celestial Dragoon Racial Traits:
| Special Features: Winged (Ex): Wingspan is height plus 4'.
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Special Qualities: +4 Saves vs. Poison Alter Self (Su) Blindsight (Ex): 20 ft. Damage Reduction (Su): 5/+1 Immunity: Acid (Ex) Immunity: Cold (Ex) Immunity: Disease (Ex) Immunity: Electricity (Ex) Low-light Vision (Ex) Rejuvenation (Su) See Invisibility (Ex) Subtype: Incorporeal Turn resistance (Ex) Water Breathing (Ex)
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Special Atacks: Charm Person (Su) Corrupting Gaze (Su) Corrupting Touch (Su) Frightful Moan (Su) Horrific Appearance (Su) Malevolence (Su) Manifestation (Su) Telekinesis (Su)
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Spell-like Abilities:
You can cast Know Direction at a caster level of 2; At Will.You know which way is North (PsiHb83). |
| You can cast Light at a caster level of 2; At Will.Object shines like a torch (PH222). |
| You can cast Suspend Life at a caster level of 6; 1 time(s) per day.Your life functions slow to imperceptibility (PsiHb101). |
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| Class Features: | Druid (Unearthed Arcana): Animal Companion: A 1st level character can begin play with an animal companion, by casting the Animal Friendship spell. Druidic weapons: The character is proficient in: club, dagger, dart, halfspear, longspear, quarterstaff, scimitar, sickle, shortspear and sling. Fast Movement: If no armor is worn, and no greater than a light load is carried, the character moves faster than normal. The faster speed is determined by size and level. Favored Enemies (1): Favored Enemy: Construct (+1): Nature Sense: The character can identify plants and animals with perfect accuracy. The character can determine the state of water (safe, poisoned or polluted). Resist Nature`s Lure: The character gains +4 bonus to all saves against the spell-like abilities of Fey. Secret Language: Druidic: The character knows the secret Druidic language. Spells: The character is able to cast spells. Track: The character gains the Track feat for free. Trackless Step: The character leaves no trail in natural surroundings and she cannot be tracked. Wisdom Bonus to AC: The character adds is Wisdom modifier to AC, if positive. Woodland Stride: The character may move through natural thorns, briars, overgrown areas, and similar terrain at normal speed and without suffering damage or other impairment.
Rogue: Light armor proficiency: The character is proficient in wearing all types of light armor Medium Rogue weapon proficiencies: Medium sized characters of this class are proficient in: club, heavy crossbow, heavy mace, morningstar, quarterstaff, rapier. Rogue weapon proficiencies: The character is proficient in: crossbow, (hand or light), dagger, dart, light mace, sap, shortbow, (normal and composite) and short sword. Sneak Attack +1d6: Traps: The character can use the Search skill to locate traps when the task has a DC higher than 20.
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