EnVic, Male Human Druid 6: Medium Humanoid ; Face 5ft. by 5ft.; Reach 5ft.; HD 6d8+6(Druid) ; hp 49; Init +2; Spd 30; AC 14(Flatfooted:12, Touch:12); Atk +6 base melee, +6 base ranged; +2 (1d3+2, Unarmed); +6 (1d4+2, Dagger, silvered); +7 (1d6+2, Scimitar, Masterwork); +7 (1d6+3, Scimitar, Masterwork); +6 (1d6+3, Quarterstaff); AL N; SV Fort +6, Ref +4, Will +9; STR 14, DEX 14, CON 12, INT 14, WIS 18, CHA 10.
Skills: Concentration +9, Craft (Woodcarving) +8, Handle Animal +8, Heal +5, Knowledge (Nature) +10, Listen +7.5, Move Silently +12, Spellcraft +10, Spot +8.5, Tumble +3, Wilderness Lore +12.
Feats: Armor Proficiency: light, Armor Proficiency: medium, Combat Reflexes, Dodge, Mobility, Shield Proficiency, Spring Attack.
Spells Known (Drd 5/4/4/3): 0 -- Animal Trick, Create Water, Cure Minor Wounds, Darkseed, Dawn, Daze Animal, Detect Magic, Detect Poison, Fire Eyes, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Scarecrow, Virtue; 1st -- Animal Friendship, Beget Bogun, Calm Animals, Camouflage, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hawkeye, Invisibility to Animals, Lion`s Charge, Magic Fang, Obscuring Mist, Pass without Trace, Power Sight, Rapid Burrowing, Regenerate Light Wounds, Sandblast, Shillelagh, Summon Nature's Ally I, Wings of the Sea, Wood Wose; 2nd -- Adrenaline Surge, Animal Messenger, Animal Reduction, Animal Trance, Barkskin, Beastmask, Blindsight, Body of the Sun, Brambles, Briar Web, Buoyant Lifting, Charm Person or Animal, Chill Metal, Creeping Cold, Decomposition, Delay Poison, Filter, Fire Trap, Flame Blade, Flaming Sphere, Gaze Screen, Green Blockade, Heat Metal, Hold Animal, Lesser Restoration, Might of the Oak, Persistence of the Waves, Produce Flame, Regenerate Moderate Wounds, Resist Elements, Scent, Soften Earth and Stone, Speak with Animals, Summon Nature's Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape; 3rd -- Air Breathing, Beast Claws, Call Lightning, Contagion, Countermoon, Cure Moderate Wounds, Diminish Plants, Dominate Animal, Embrace the Wild, False Bravado, Greater Magic Fang, Harrier, Jagged tooth, Mass Resist Elements, Meld into Stone, Nature`s Favor, Neutralize Poison, Plant Growth, Poison, Protection from Elements, Regenerate Ring, Remove Disease, Snare, Speak with Plants, Speed of the Wind, Spike Growth, Spikes, Stone Shape, Summon Nature's Ally III, Sweet Water, Water Breathing, Weather Eye.
Spells Prepared (Drd 5/4/4/3): 0 - Create Water, Know Direction, Light, Purify Food and Drink, Read Magic; 1st - Calm Animals, Cure Light Wounds, Goodberry, Shillelagh; 2nd - Blindsight, Charm Person or Animal x2, Speak with Animals; 3rd - Barkskin, Cure Moderate Wounds, Meld into Stone.
Possessions:
Currency: 37 pp, 6 gp, 2 cp.
Weapons: Dagger, silvered (10 gp), Quarterstaff (0 gp), Scimitar, Masterwork (315 gp).
Armor: Leather (10 gp).
Goods: Backpack (2 gp), Blue star sapphire (1,000 gp), Cloak, Wool (5 sp), Explorer's outfit (10 gp), Flask (3 cp) x2, Flint and steel (1 gp), Mess Kit (6 sp), Money Belt (4 gp), Signal whistle (8 sp), Tree Tent, Elven (30 gp), Whetstone (2 cp), Woodcarver`s tools, Masterwork (55 gp).
Magic: Wondrous: Boots of elvenkind (2,000 gp), Wondrous: Collar of Resistance +1 (490 gp), Wondrous: Glove of storing (2,200 gp), Ring: Sustenance (2,500 gp).
Hishin, Female Animal, Wolf : CR 1; Medium Animal ; HD 6d8+20 ( Animal) ; hp 58; Init + 4; Spd 50; AC 24; Atk + 9 base melee, + 6 base ranged; +9 ( 1d8+10, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex); AL N; SV Fort + 6, Ref + 6, Will + 3; STR 25, DEX 18, CON 19, INT 5, WIS 13, CHA 10.
Skills: Hide +1, Listen +6, Move Silently +6, Spot +4, Wilderness Lore +2. Feats: Weapon Finesse: Bite.
Possessions:
Magic: Wondrous: Collar of Resistance +1 (490 gp).